One to three colonists take turns throwing stones through the ring from approximately 5 blocks away. Up to two colonists can use a chess table at once. Raises the Shooting skill in a similar way as horseshoes.Ī chess table requires adjacent chairs to be used. One or more colonists will wander around the billiards table, taking shots. Like most other activities, this has a length of 4000 ticks and an average tolerance gain rate. Meditating is the act of your colonists going into their private room and sitting in a corner for a while while in solitary. This takes twice as long as most other activities to finish and yet still has the same tolerance gain rate. When a colonist goes for a walk, this means that they aimlessly path around the area they started from. In cold biomes after some snow has accumulated a colonist may build a snowman. Can still be acquired from traders otherwise. ' ' Only craftable when playing as New Arrivals. ' Only craftable when playing as New Tribe. Note: the above Recreation gain rates are based on normal quality buildings when applicable. The following can be built from the Architect - Recreation menu. These expectations replace the effects of regular expectations. Additionally, conceited nobles have Noble and Royal Expectations at the ranks of Baron and Count respectively. ![]() It has 6 stages at different wealth values. Recreation tolerance decreases while awake at a rate dependent on the wealth of the colony, with higher wealth colonies needing more recreation variety to combat the lower rate of tolerance decrease. Recreation tolerance only increases when an action increases joy. Eating another 4 immediately would only provide 73.3% of 40% or 29.3% joy gain and 2/3 of 29.3% or 19.6% gluttonous tolerance. For instance, A colonist consuming 4 units of chocolate at 0% gluttonous tolerance would gain 40% joy and 26.7% gluttonous tolerance. Recreation tolerance gained is 2/3 of the recreation value increase from the activity. Recreation tolerance reduces joy gained proportionally. A variety of kinds of activities should be made available to avoid tolerance buildup. Tolerances are shown in the Recreation tooltip (hover the mouse over the recreation meter) and are listed by kind and percentage. It's been so long since I did anything for fun on my own time.Ĭolonists develop an increasing tolerance, or resistance, to specific types of recreation the more it is performed. We need more variation in recreation activities, and i need time to enjoy them. ![]() I could really use a break for something enjoyable. I've been having a great time doing various things I like to do. I've been enjoying myself so much, I love it! No thoughts are triggered from 30% to 69%. The recreation meter has thresholds that trigger mood-altering thoughts. ![]() Currently there are 9 types of recreation - solitary relaxation, social interaction, television watching, cerebral play, dexterity play, music, telescope study, chemical and food consumption. Colonists develop an increasing tolerance, or resistance, to a kind of activity the more it is done. Some activities have an added benefit of improving skill experience points. Certain items can only be purchased from traders. Some activities require nothing more than an allotted time while certain activities require the relevant building or item. ![]() Doing an activity, such as playing horseshoes or watching televisionĬolonists may do recreation activities when their timetable allows.Consuming something pleasurable, such as chocolate or beer.Prisoners, visitors, enemy pawns, and animals do not have the recreation need. Repeating the same kind of activity makes it less fun, so variety is necessary. Recreation是一种 属性: Recreation is the need to have fun.
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