![]() In terms of gameplay and visuals, there isn’t a huge amount of difference from the last SoulCalibur title, however, a new addition is the Reversal Edge system. Whilst there is this mission mode, it did seem like there was some other form of story mode, though I didn’t manage to give that a go, regrettably. It’s actually pretty cool that they’d add an extra layer to the mission mode because it’s so easy for developers to just tack on a half-baked mode and then bat the dust off of their clothes as if they’d come up with something entirely new and never-before-seen. I didn’t make it far enough for the second part of this mechanic to come into play, but the introduction gave me some idea of how it will work. You can make either good or bad choices and there will be some missions that become available as a result of your character’s moral alignment. After a few missions, the game opens up with a choice system. It’s unknown how many astral fissures there are in the world but it very quickly becomes apparent that you are not the only one who seeks to claim the power that these astral fissures hold. If a being like yourself (one who possesses incredible power) approaches an astral fissure, a fighter to defend the fissure will emerge and if the powerful being defeats this newly discovered fighter, then they may interact with the astral fissure (if you know what I mean). These are basically pools of immense energy and the very presence of these causes monsters to spawn and prowl the surrounding areas. Without spoiling too much, the story revolves around your character being a person who wields power at an above-average level and you are tasked with interacting with some phenomena known as astral fissures. After spending a decent chunk of my time creating my character, I set out on my adventure. So naturally, I made a character with bizarre proportions and the voice of a demon, because in a world where every character has a serious design and voice, there needs to be one to take off the edge. To kick things off, I was allowed to create my own character before starting the mission mode. In saying that, I’m willing to give most things a go and I was given the opportunity to try out SoulCalibur VI ahead of its release on the October 19 th, so I decided to strap on my button mashing pants and have at it! I gave the fifth entry a go on the Xbox 360 and enjoyed it, but that was also mainly due to me being stupid in the character creator (an easy way to get me to play a game for an extended amount of time). ![]() SoulCalibur is a fighting series that I’ve never really played much. If you’ve been following our content for a while you would be aware that Tekken is my preferred fighting game, though this is mainly due to the fact that I have very fond memories of playing Tekken 3 with my brother growing up. In saying that, I still tend to enjoy the games as a measure of just having fun and being stupid. I’m not very good at fighting games, hell I tend to lose practically every fighting game to everyone.
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